Level 3: Clockwork Foundry (platformer)
One level from entrance to boss: rooms, hazards, the key item and the music cues, with what unlocks what.
Example board made by the Imagination Board team.
Nodes in order 10
What feeds into a node comes before it.
Level goal: restart the furnace
Entry hall
Teach the dash on a flat run.
Fed by Level goal: restart the furnace (sends player to)
Gear lift
Fed by Entry hall (opens)
Steam vents
Fed by Entry hall (opens)
Enemy: rivet bot
Checkpoint A
Fed by Gear lift (reaches) · Steam vents (reaches) · Enemy: rivet bot (patrols near)
Secret room
Fed by Steam vents (hides)
Key item: brass cog
Fed by Checkpoint A (leads to) · Secret room (second copy of)
Music cue: pistons
Boss: the Furnace
Fed by Key item: brass cog (unlocks door to) · Music cue: pistons (plays in) · Level goal: restart the furnace (ends at)