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Level 3: Clockwork Foundry (platformer)

By Imagination Board examples · 24 Oct 2026 · 10 nodes

One level from entrance to boss: rooms, hazards, the key item and the music cues, with what unlocks what.

level-designplatformerboss-fight

Example board made by the Imagination Board team.

Level…Entry…Gear …Steam…Check…Enemy…Key i…Secre…Boss:…Music…hidesplays inends at

Nodes in order 10

What feeds into a node comes before it.

  1. Level goal: restart the furnace

  2. Entry hall

    Teach the dash on a flat run.

    Fed by Level goal: restart the furnace (sends player to)

  3. Gear lift

    Fed by Entry hall (opens)

  4. Steam vents

    Fed by Entry hall (opens)

  5. Enemy: rivet bot

  6. Checkpoint A

    Fed by Gear lift (reaches) · Steam vents (reaches) · Enemy: rivet bot (patrols near)

  7. Secret room

    Fed by Steam vents (hides)

  8. Key item: brass cog

    Fed by Checkpoint A (leads to) · Secret room (second copy of)

  9. Music cue: pistons

  10. Boss: the Furnace

    Fed by Key item: brass cog (unlocks door to) · Music cue: pistons (plays in) · Level goal: restart the furnace (ends at)